Game Projects


Chimera

A 3D isometric action-packed roguelike about a long-forgotten experiment fighting to escape their embedded curse. Graft the limbs of defeated creatures to battle through an everchanging underground chamber.

I worked with a team of fourteen to design and build out functionality for all the systems in this game from the ground up as the Programming Lead. I was responsible for delegating tasks to three other programmers while simultaneously implementing functionality and overseeing source control throughout the project.


Melodic malware mayhem

A retro-inspired silly action-rhythm game about a virus hunter making their way around the city to defeat various forms of malware.

I worked with a team of seven as a solo programmer to design and build out all of the functionality for the game. Many systems are synced to the rhythm of the music through MIDI data. Various 2D and 3D elements were used throughout the game to achieve the unique visual style which made this game an interesting technical challenge to create.


HARROWED DEEP

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